Third Person by Pat Harrigan

Zu Produktinformationen springen
1 von 1

Click to look inside

Third Person by Pat Harrigan

Regular price
Checking stock...
Regular price
Checking stock...

Part of Third Person series

Stolz darauf, ein B-Corp zu sein

Unser Unternehmen erfüllt die höchsten Standards hinsichtlich nachgewiesener sozialer und ökologischer Leistung, öffentlicher Transparenz und rechtlicher Verantwortlichkeit, um Gewinn und Zweck in Einklang zu bringen. Kurz gesagt, uns liegen die Menschen und der Planet am Herzen.

Der Wohlfühlort für Bücherkauf
  • Kostenlose Lieferung
  • Autoren mit AuthorSHARE unterstützen
  • 100 % recycelbare Verpackung
  • Stolz darauf, eine B Corp zu sein – ein Unternehmen für das Gute

Third Person by Pat Harrigan

Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire.The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives--featuring an ongoing and intricately developed storyline, many characters, and multiple settings--did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors--media and television scholars, novelists, comic creators, game designers, and others--investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.
SKU Nicht verfügbar
ISBN 13 9780262232630
ISBN 10 0262232634
Title Third Person
Author Pat Harrigan
Series Third Person
Condition Nicht verfügbar
Publisher MIT Press Ltd
Year published 2009-03-13
Number of pages 492
Cover note Die Abbildung des Buches dient nur Illustrationszwecken, die tatsächliche Bindung, das Cover und die Auflage können sich davon unterscheiden.
Note Nicht verfügbar