Challenges for Games Designers by Ian Schreiber

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Challenges for Games Designers by Ian Schreiber

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Challenges for Games Designers by Ian Schreiber

From the #1 internationally bestselling author, her first book set in America, the story of a mother and daughter searching for love and happiness, unaware of the secrets that bind them. To find what they are longing for they must confront the past, and unravel the lies told long ago.

England, 1932: Grace Hamblin is growing up on the beautiful estate of the Marquess and Marchioness of Penselwood. The beekeeper's daughter, she knows her place and what the future holds--that is until her father dies. Her childhood friend Freddie has recently become her lover, and she is thankful when they are able to marry and take over her father's duties. But there is another man who she just can't shake from her thoughts.

Massachusetts, 1973: Grace's daughter Trixie Valentine is in love with an unsuitable young man. Jasper Duncliffe is wild and romantic, and in a band that might hit it big. But when his brother dies and he is called home to England, Jasper promises to come back for Trixie one day, if only she will wait for him. Grace thinks that Trixie is surely abandoned and tries to support her daughter, but Trixie brushes off her mother's advice and comfort. She is confident that Jasper's love for her was real.

Set on a fictional island off the coast of Massachusetts with charming architecture, beautiful landscape, and quirky islanders, The Beekeeper's Daughter is a multigenerational banquet of love.one of the most engrossing reads of my year (Elin Hilderbrand).

Brenda Romero is an award-winning game designer, artist and Fulbright scholar who entered the video game industry in 1981. As a designer, she has contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon and Dungeons & Dragons franchises. Away from the machine, her analog series of six games, The Mechanic is the Message, has drawn national and international acclaim, particularly Train and S�och�n Leat (The Irish Game) which is presently housed in the National Museum of Play. In 2015, she won the coveted Ambassador's Award at the Game Developers Choice Awards. In 2014, she received a Fulbright award to study Ireland's game industry, academic and government policies. In 2013, she was named one of the top 10 game developers by Gamasutra.com and Develop magazine listed her among the 25 people who changed games in 2013. Romero co-owns Loot Drop and Romero Games.

Ian Schreiber has been in the industry for eight years, first as a programmer and then as a game designer. He has worked on five published game titles, including Playboy: the Mansion and the Nintendo DS version of Marvel Trading Card Game. He has also developed training/simulation games for two Fortune 500 companies. Ian has taught game design and development courses at Ohio University, Columbus State Community College, and Savannah College of Art and Design, and has mentored college students at those and several other universities. Ian currently teaches at Rochester Institute of Technology.

SKU Unavailable
ISBN 13 9781542453318
ISBN 10 1542453313
Title Challenges for Games Designers
Author Ian Schreiber
Condition Unavailable
Binding type Paperback
Publisher Createspace Independent Publishing Platform
Year published 2008-08-21
Number of pages 342
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
Note Unavailable