Game Programming Patterns
Game Programming Patterns
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Game Programming Patterns by Robert Nystrom
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped A titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
| SKU | Non disponible |
| ISBN 13 | 9780990582908 |
| ISBN 10 | 0990582906 |
| Titre | Game Programming Patterns |
| Auteur | Robert Nystrom |
| État | Non disponible |
| Type de reliure | Paperback |
| Éditeur | Genever Benning |
| Année de publication | 2014-11-02 |
| Nombre de pages | 354 |
| Note de couverture | La photo du livre est présentée à titre d'illustration uniquement. La reliure, la couverture ou l'édition réelle peuvent varier. |
| Note | Non disponible |