Seeing Red by Jose P Zagal

Passer aux informations produits
1 de 1

Click to look inside

Seeing Red by Jose P Zagal

Regular price
Checking stock...
Regular price
Checking stock...
Fier d'être B-Corp

Notre entreprise répond aux normes les plus élevées en matière de performance sociale et environnementale vérifiée, de transparence publique et de responsabilité juridique afin d'équilibrer profit et objectif. Bref, nous nous soucions des gens et de la planète.

L'endroit bien-être pour acheter des livres
  • Livraison gratuite vers la France
  • Soutenir les auteurs avec AuthorSHARE
  • Emballage 100% recyclable
  • Fier d'être une B Corp – Une entreprise pour le bien

Seeing Red by Jose P Zagal

The curious history, technology, and technocultural context of Nintendo's short-lived stereoscopic gaming console, the Virtual Boy.

With glowing red stereoscopic 3D graphics, the Virtual Boy cast a prophetic hue: Shortly after its release in 1995, Nintendo's balance sheet for the product was in the red as well. Of all the innovative long shots the game industry has witnessed over the years, perhaps the most infamous and least understood was the Virtual Boy. Why the Virtual Boy failed, and where it succeeded, are questions that video game experts Jos Zagal and Benj Edwards explore in>Seeing Red, but even more interesting to the authors is what the platform actually was: what it promised, how it worked, and where it fit into the story of gaming.

Nintendo released the Virtual Boy as a standalone table-top device in 1995--and quickly discontinued it after lackluster sales and a lukewarm critical reception. In>Seeing Red, Zagal and Edwards examine the device's technical capabilities, its games, and the cultural context in the US in the 1990s when Nintendo developed and released the unusual console. The Virtual Boy, in their account, built upon and extended an often-forgotten historical tradition of immersive layered dioramas going back 100 years that was largely unexplored in video games at the time. The authors also show how the platform's library of games conveyed a distinct visual aesthetic style that has not been significantly explored since the Virtual Boy's release, having been superseded by polygonal 3D graphics. The platform's meaning, they contend, lies as much in its design and technical capabilities and affordances as it does in an audience's perception of those capabilities.

Offering rare insight into how we think about video game platforms, Seeing Red illustrates where perception and context come, quite literally, into play.
SKU Non disponible
ISBN 13 9780262045063
ISBN 10 0262045060
Title Seeing Red
Author Jose P Zagal
Condition Non disponible
Binding type Paperback
Publisher MIT Press Ltd
Year published 2024-05-14
Number of pages 184
Cover note La photo du livre est présentée à titre d'illustration uniquement. La reliure, la couverture ou l'édition réelle peuvent varier.
Note Non disponible