Real Games

Skip to product information
1 of 1

Click to look inside

Real Games

Regular price
Checking stock...
Regular price
Checking stock...

Part of Playful Thinking series

Proud to be B-Corp

Our business meets the highest standards of verified social and environmental performance, public transparency and legal accountability to balance profit and purpose. In short, we care about people and the planet.

The feel-good place to buy books
  • Free delivery in the UK
  • Supporting authors with AuthorSHARE
  • 100% recyclable packaging
  • Proud to be a B Corp – A Business for good
  • Buy-back with World of Books - Sell Your Books

Real Games by Mia Consalvo

How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.

In videogame criticism, the worst insult might be That's not a real game For example, That's not a real game, it's on Facebook and That's not a real game, it's a walking simulator But how do people judge what is a real game and what is not--what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them.

Consalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game's gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play--held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as Dear Esther and Gone Home. And finally, they consider what purpose is served by labeling certain games real.

Paul, Christopher: - Christopher Paul is a social scientist working out of RAND's Pittsburgh office. He received his PhD in sociology from UCLA in 2001. His current research interests include military influence operations, integration of air and naval forces, simulation training, press-military relations, counterterrorism, and military operations on urban terrain. He is the author of Information Operations (Praeger Security International, 2008).
SKU Unavailable
ISBN 13 9780262042604
ISBN 10 0262042606
Title Real Games
Author Mia Consalvo
Series Playful Thinking
Condition Unavailable
Binding type Hardback
Publisher MIT Press Ltd
Year published 2019-10-01
Number of pages 224
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
Note Unavailable