Unity Game Development in 24 Hours, Sams Teach Yourself
Unity Game Development in 24 Hours, Sams Teach Yourself
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Unity Game Development in 24 Hours, Sams Teach Yourself by Ben Tristem
Students at a beginner level will learn how to get started developing games with Unity, revised for the latest version 5.0. The approach is hands-on and modular. Each chapter covers an essential component of the game development process, illustrated with sample projects.Rapid prototyping is one of the most valuable skills in the industry, and this book will help you get up and running with enough time left over to finish a weekend game jamDespite being a long time Unity user, I learned a dozen new time-saving tricks in the first half of this book alone!
-Andy Moore, Captain, Radial Games
24 hours, 3 games, and a plethora of lessons on not only how to build games in Unity but how to be a game designer, programmer, and developer. Sams Teach Yourself Unity Game Development in 24 Hours, 2/e is a great foundation for budding game builders.
-Tim J. Harrington, EdD, Higher Education Games and Social Learning Specialist
Sams Teach Yourself Unity Game Development in 24 Hours, 2/e provides a terrific and thorough introductory look at the Unity development environment, game terminology, and game-making process, with plenty of hands-on examples, exercises and quizzes that will have readers creating their own games in no time!
-Dr. Kimberley Voll, Game Developer/Researcher, ZanyT Games
This is the book we have been waiting for! Ben and Mike don't just explain how to use Unity, they explain how to use it properly so you won't get stuck later. Every Unity developer should carry this around in their back pocket.
-Efraim Meulenberg, Co-Founder, TornadoTwins
Unity's fun to play with and fun to learn. It's become extremely popular as a platform for game studios ranging in size from one to one hundred people. Game engines are only as good as the games they enable; as a developer you need to ship games. That's where this book will help you. I especially enjoyed the starter 2D and 3D games developed in this book. They gather the material learned in previous chapters and show you how the parts fit together into a working whole. Reading this book will inspire you to create your own experiences and share them with the world.
-Jeff Somers, Developer on Rock Band, Guitar Hero, Phase and Dance Central
This book will make all of your dreams come true, provided your dreams exclusively revolve around game development in Unity. Plus, I'm British, so it must be true.
-Will Goldstone, Unity Technologies
Sams Teach Yourself Unity Game Development in 24 Hours, 2/e is a comprehensive primer for learning Unity3D akin to eating dessert first-you get to the fun quickly!
-Elliott Mitchell, Co-founder, Vermont Digital Arts/Boston Unity Group
Ben Tristem is an internet entrepreneur, focusing on teaching technical subjects to beginners. Ben has been passionate about using computers since the days of the ZX81, and is now a world-class technology trainer. At the time of writing, Ben has over 60,000 students and more than 1,200 5-star reviews on his online courses. In previous lives, Ben has been an RAF pilot, financial trader, stunt man, helicopter pilot, franchise creator, and more. Now that he has two kids, Toby and Lucy, he has settled down to focus on what he loves—teaching.
Mike Geig is both an experienced teacher and game developer, with a foot firmly in both camps. Mike is a Trainer for Unity Technologies where he develops and delivers recorded, live, and onsite learning content. He enjoys loitering and accordions. His Pearson video series, Game Development Essentials with Unity 4 LiveLessons, is a key title on Unity and rumor has it that people really enjoyed the first edition of Sams Teach Yourself Unity Game Development in 24 Hours. Mike was once set on fire and has over a million “likes” on Facebook.
| SKU | Unavailable |
| ISBN 13 | 9780672337512 |
| ISBN 10 | 0672337517 |
| Title | Unity Game Development in 24 Hours, Sams Teach Yourself |
| Author | Ben Tristem |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Pearson Education (US) |
| Year published | 2015-12-21 |
| Number of pages | 432 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |